Hi everyone,

One week after Dreamhack Rotterdam…. we had a blast!
We would like to thank everyone that joined us at our stand last weekend; we hope you enjoyed it as much as we did! To all the new faces around here: welcome from the entire team here at Fireroot Studios! 🙂

Currently, we are working on our next game, Rogue Reaper: Awakening (abbr. RR: A).
One of the many challenges we are facing is how to go about creating a living, breathing environment; after all, an unnatural plague is haunting the earth.

To this end, we have been working hard on different concepts that accomplish this. So, over the next couple of months, we are going to be sharing some of these thoughts, concepts, visuals and more.
We would love for you — our community — to give your opinion on them so we can make the game that you’d all love to play! Please note that everything we’re sharing is subject to change or might not be implemented in the finished product at all.

What’s up with today’s post?
While I don’t want to give too much away yet, I can say that we’re looking for ways of how we can implement Death’s theme in the game.

Thank you for following and joining us during the development of Rogue Reaper: Awakening.